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Tuesday, November 29, 2011

Skyrim: Enchanting Guide

Enchanting is different than Alchemy in that, in order to enchant, you have to learn the enchantment you want to apply. It's also different than alchemy in that it uses one resource rather than many kinds of ingredients.

The basics of it are that you use the trap the soul spell (or buy/steal full soul gems) to trap the souls of enemies you kill in soul gems. You then use these soul gems to empower weapons and armor to have magical effects. You can also use charged soul gems to recharge enchanted items that use charges.

Like alchemy, the success and power of enchantments is determined by your enchanting skill, the quality of the soul gem, the power of the soul trapped, and any perks you might have.

It's useful to do the quest "The Black Star" to get Azuras Shard, a soul gem that can be reused. It can also be used as a cheap recharge for your weapons as you can summon a monster, trap its soul in Azura's Shard, and then use the power to recharge your weapons.

The Grind: The easiest way to grind enchanting is to recharge items from soul gems. The reason is that you can use petty soul gems, which are easy to get, and don't generate a large amount of waste items. You can also craft rings and amulets to sell. As with Alchemy, the more expensive the item is, the more enchanting skill you gain (I believe this is the change in value, so enchanting a super expensive sword won't get you any more value than enchanting an iron dagger). The ring and amulet method is good because if gives you valuable gold. The college of Winterhold sells soul gems, full and empty, and is a good "base of operations" for grinding.

Enchants you want to make sure you get soon after starting the grind:
Soul Trap (Saves you precious mana and time if your weapon soul traps for you, especially if you are like me and never remember to cast the stupid spell.)
Banish Daedra (Good profit enchantment, use on looted weapons and sell them to vendors)
Fear (good profit enchantment, use on looted weapons and sell them to vendors)
Fortify One-Handed (enchant rings and sell to vendors)
Fortify Two-Handed (enchant rings and sell to vendors)
Fortify Alchemy (useful for breaking the game with the fortify chains mentioned in the breaking the game post earlier)
Fortify Smithing (useful for breaking the game with the fortify chains mentioned in the breaking the game post earlier)


Gem Type
Creature Level
Petty
< Level 4
Lesser
< Level 16
Common < Level 28
Greater < Level 38
Grand All creatures
Azura's Star
Reusable Soul Gem
Black Soul Gem
All humanoids

Soul GemCharge

  • Petty – 150
  • Lesser – 300
  • Common – 800
  • Greater – 1200
  • Grand – 1600

Petty Soul Gem

Souls from the Creatures below will fit into a Petty Soul Gem.

Lesser Soul Gem

Souls from the Creatures below will fit into a Lesser Soul Gem.

Common Soul Gem

Souls from the Creatures below will fit into a Common Soul Gem.

Greater Soul Gem

Souls from the Creatures below will fit into a Greater Soul Gem.

Grand Soul Gem

Souls from the Creatures below will fit into a Grand Soul Gem.

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